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Which graphics cards support opengl 3.3
Which graphics cards support opengl 3.3








Each cube map layer is a unique cube map image set ( GL_ARB_texture_cube_map_array). Cube map array textures, 2-dimensional array textures that may contain many cube map layers.Support for three-component buffer texture formats RGB32F, RGB32I, and RGB32UI ( GL_ARB_texture_buffer_object_rgb32).New tessellation stages and two new corresponding shader types, tessellation control and tessellation evaluation shaders, operating on patches (fixed-sized collections of vertices) ( GL_ARB_tessellation_shader).Support for “indirect subroutine calls”, where a single shader can include many subroutines and dynamically select through the API which subroutine is called from each call site ( GL_ARB_shader_subroutine).

which graphics cards support opengl 3.3

  • Ability to explicitly request that an implementation use a minimum number of unique set of fragment computation inputs when multisampling a pixel ( GL_ARB_sample_shading).
  • Support for double-precision floating-point uniforms, including vectors and matrices, as well as double-precision floating-point data types in shaders ( GL_ARB_gpu_shader_fp64).
  • Many new features in OpenGL Shading Language 4.00 and related APIs to support capabilities of current generation GPUs ( GL_ARB_gpu_shader5 – see that extension specification for a detailed summary of the features).
  • Mechanism for supplying the arguments to a DrawArraysInstanced or DrawElementsInstancedBaseVertex drawing command from buffer object memory ( GL_ARB_draw_indirect).
  • Ability to set individual blend equations and blend functions for each color output ( GL_ARB_draw_buffers_blend).
  • Were performed (GL_ARB_texture_query_lod – this extension only affects

    which graphics cards support opengl 3.3

    Level-of-detail computations that would be performed if a texture lookup Shader texture functions (textureLOD) that return the results of automatic Support for OpenGL Shading Language 4.00, including new fragment.

    which graphics cards support opengl 3.3

    OpenGL 3.3 and 4.0 specifications are available HERE. Open standard 3D API specification available immediately Provides performance, quality and flexibility enhancements including tessellation and double precision shaders Tight integration with OpenCL for seamless visual computing.Īnd OpenGL 4.0 will officialize the support of hardware tessellation ( GL_ARB_tessellation_shader): very very nice!!! I’ll be able to update my tessellation demo to make it run on both NVIDIA and ATI cards…Īnd I bet (actually it’s sure my friends) that GeForce GTX 480 and GTX 470 will expose these new extensions. : Already building.Īt .SimpleBufferBuilder.begin(SimpleBufferBuilder.java:151) ~ Īt _ARB_tessellation_shader, GL_ARB_gpu_shader5, GL_ARB_draw_indirect, GL_ARB_shader_subroutine or GL_ARB_texture_gather, here are some of the new features that OpenGL 4.0 will bring.










    Which graphics cards support opengl 3.3